![]() Prior to his career in graphic software, he worked in aerospace, where he developed real-time simulators for pilot training and for the US Space Shuttle robot arm. We’re grateful to them for talking with us and sharing their expertise and insights into the history of TouchDesigner, the available resources for learning the platform, and its creative potential when used with Live.įrom early on in his working life, Greg Hermanovic was always drawn to the idea of creating interactive tools for artists. Along the way, we'll be joined by Derivative’s co-founder Greg Hermanovic and Berlin-based A/V artists Bileam Tschepe and Ioana Bîlea. In this beginner's guide, we'll introduce you to TouchDesigner and explore some of the ways in which you can use the platform to create various kinds of audiovisual art. Whether it's through projection mapping, virtual reality, or physical computing, TouchDesigner helps people bring their ideas to life in numerous ways. The application is typically used to craft live performances, installations, music visuals and other multi-sensory experiences - although use cases extend far beyond creative arts. Developed by the Toronto-based company Derivative, TouchDesigner was created primarily for artists who want to work with image, light and sound. While there are many different ways to create audiovisual art, we’ve been hearing from a growing number of people who’ve been turning to the node-based programming language TouchDesigner to augment their music with real-time visuals and other media-based works. As a result, ever more music makers are incorporating visual media into their work, leading to a new generation of artists who continue to push the boundaries of music’s visual representation. Throughout the history of electronic music, audiovisual art has been integral to its aesthetic identity, both in live performance settings and more recently online.
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